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Field Ground Rules

These are the preferred ground rules for each SFLL field. Coaches and umpires should discuss before every game to verify mutual understanding and any special rules required by that day's conditions (soccer goals, puddles, etc.)

Prior to the start of a game, it is the League's decision whether a field is in adequate shape to play (coaches may mutually decide to call off a game as well). Once the first pitch has been thrown, it is the umpire's decision whether playing conditions are safe enough to continue play. The umpire should consider the safety of the players first and foremost, with particular attention paid to the players' ability to keep their footing when walking and running.

Balboa #1 (Ocean and San Jose)

Dead ball line is the extension of the fence, parallel to left field line and right field line. If ball goes into the stands, ball is dead.

Pitching rubber distance (2) 40 ft, and 46 ft

Balboa #2

Down the left field line, extension of the backstop fence is dead ball line. If ball goes into stands ball is dead. On right field line the right field fence parallel to backstop fence is the dead ball line. If ball gets past the backstop fence parallel to 1st base line it is dead if it enters the dugout area, but live if it stays within or hits the right field line fence.

Pitching rubber distance (1) 50 ft

Balboa Sundberg and Sweeney Fields

Dead ball line left and right field is the extension of the backstop fence.

Pitching rubber distance (1) 60½ ft

Fort Scott North

Right field dead ball line is extension of the backstop fence parallel to 1st base line. Left field dead ball line is extension of the backstop fence parallel to 3rd base line. If ball exits field through openings in fence ball is dead.

Pitching rubber distance (2) 42½ ft, and 46 ft

Fort Scott South

Fence down left and right field lines are out of play line. Ball is dead if ball goes through opening in the fence.

Pitching rubber distance (2) 41 ft, and 44 ft

Glen Park #1 (small diamond)

Extension of the backstop fence down right and left field lines is dead ball line.

Pitching rubber distance (unknown - Need to measure)

Julius Kahn

If ball goes into stands or shrubs and trees around the field ball is dead.

Pitching rubber distance (2) 41 ft, and 52½ ft

Moscone #1 SE Corner

On right field line, dugout and cement path is dead ball territory. On 3rd base line out of play line is extension of the backstop fence down the 3rd base line. If ball goes into stands down 3rd base line, ball is out of play.

Pitching rubber distance (1) 50 ft

Moscone #2 NE Corner (Garrigan)

All area within right field fence is live. Left field out of play line is the extension of the fence. If ball hits light standard, ball is dead.

Pitching rubber distance (2) 50 ft, and 60½ ft

Moscone #3 SW Corner

Out of play line in both down 1st and 3rd base lines are the extension of the backstop fence on each side.

Pitching rubber distance (1) 50 ft

Moscone #4 (NW Corner) Hennessy

Right field line out of play line is the extension of the fence parallel to right field line.

Pitching rubber distance (1) 60½ ft

Rossi #1

Right field line - Extension of fence is out of bounds line. Left field line - extension of the backstop fence parallel to 3rd base line. If ball goes into stands it is out of play.

Pitching rubber distance (1) 43 ft

Rossi #2

Pitching rubber distance (2) 50 ft, and 60½ ft

South Sunset #1

Pitching rubber distance (4) 38 ft, 40 ft, 46 ft, and 50 ft

South Sunset #2

Pitching rubber distance (4) 38 ft, 40 ft, 46 ft, and 50 ft

TI #1 (Tepper)

Dead ball areas (foul territory past 200 ft signs in right and left field).

Around dugouts: Ball is out of play if it goes in-between the dugout and the short freestanding fence. The rest of the dirt in front of the dugouts is live, BUT plate umpire may choose to rule the entire dirt area dead if he alerts both teams to this intent during the pregame meeting.

Note that there are several gates on both the right and left side that must remain latched at all times. Ball in flight striking top of outfield fence is a home run if it continues beyond the fence and a live ball in play if it falls back onto the outfield grass (same as hitting off face of the fence).

Pitching rubber distance (1) 46 ft

TI #2 (Ketcham)

Dead ball areas: foul territory past outfield fences in left and right is dead; bullpens are dead (imagine they are fully enclosed rectangles); area behind backstop is dead, however the rectangular spaces in between each dugout and the edge of the backstop wall are LIVE.

Ball in flight striking top of outfield fence is a home run if it continues beyond the fence and a live ball in play if it falls back onto the outfield grass (same as hitting off face of the fence).

Pitching rubber distance (1) 40 ft

TI #3

Dead ball areas: If ball goes behind fences in front of dugout, ball is dead. If ball hits on the field side of the fence, it is a live ball.

Ball in flight striking top of outfield fence is a homerun if it continues beyond the fence and a live ball in play if it falls back onto the outfield grass (same as hitting off face of the fence)

Bullpen: pitchers and catchers may setup in the foul territory grass area, provided they go back at least ten feet further than the outfielder playing on that side. The warming pitcher should stand with his back to home plate and pitching away from the game. A player with helmet and mitt, or a coach, must stand between the pitcher and the field of play as a spotter for safety.

Pitching rubbers (1) 60½ ft

West Sunset #1

Pitching rubber distance (1) 60½

West Sunset #2

Pitching rubber distance (2) 50 ft, and 60½ ft

West Sunset #3

Pitching rubber distance (1) 50 ft


2017 Field Ground Rules

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